Transmedia Creator, Andrea Philips, talks about what Transmedia is, how the field of transmedia is growing, what the future looks like, and what she does and how she broke into the industry.

Andrea Phillips is a transmedia writer and game designer and author. Her work includes a variety of educational and commercial projects, including America 2049, The Maester”™s Path for HBO”™s Game of Thrones, Routes Game, Perplex City, The 2012 Experience for Sony Pictures, Cathy”™s Key, and True Blood. Her book, A Creator”™s Guide to Transmedia Storytelling, will be published by McGraw-Hill in spring 2012.

Thanks for taking the time to speak with us, Andrea. You have a very impressive resume. Can you tell us a little about what you do?

I”™ve been calling myself a transmedia creator lately, but what I call myself depends on who”™s asking and what day it is. Sometimes I call myself a game designer; sometimes I call myself a writer. None of it really quite hits the mark. There just isn”™t really a very good title for the specific set of things that I bring to a project.

How did you break into the “transmedia” space in the first place?

I came into the space originally long, long ago just as a writer, and then I moved into game design while working on an alternate reality game called Perplex City, which ended about four years ago.

I”™ve been doing so much lately, too””just in the last year I”™ve worked on The Maester”™s Path, which was the HBO Game of Thrones project, a game with Thomas Dolby called The Floating City.

Here is the trailer for the online alternative reality game, The Floating City which is also Thomas Dolby’s new album


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Chris Michaels

Storyteller. Researcher. Coder. Innovator. I seek to push the boundaries of storytelling and education.
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