The folks over at BlenderGuru have compiled a great list of books that every (visual) artist should read. Its a wonderful list, so check it out. I have picked the four that I feel are the most important to build a foundation in visual storytelling. The descriptions are quoted from the original.

  • Digital Lighting and Rendering ““ The CG industry”™s go-to book on creating appealing art. It tackles one of the hardest concepts to understand: Lighting. I”™ve been the proud owner of this book for over 5 years and refer to it several times a year.
  • Universal Principles of Design ““ A must have book for any artist or designer. Extremely useful for creating images that are actually based on sound design principles, as opposed to guesswork.
  • The Non-Designer”™s Design Book ““ Explains the fundamental principles of graphic design and typography. Whether you”™re designing a website, business card or flyer. This book explains how to make it look visually captivating ““ in plain easy.
  • Picture Perfect Practice ““ A fantastic book on composition, that although is written for photographers, applies equally to cg art.

Read the rest.

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Chris Michaels

Storyteller. Researcher. Coder. Innovator. I seek to push the boundaries of storytelling and education.
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