The folks over at BlenderGuru have compiled a great list of books that every (visual) artist should read. Its a wonderful list, so check it out. I have picked the four that I feel are the most important to build a foundation in visual storytelling. The descriptions are quoted from the original.
- Digital Lighting and Rendering ““ The CG industry”™s go-to book on creating appealing art. It tackles one of the hardest concepts to understand: Lighting. I”™ve been the proud owner of this book for over 5 years and refer to it several times a year.
- Universal Principles of Design ““ A must have book for any artist or designer. Extremely useful for creating images that are actually based on sound design principles, as opposed to guesswork.
- The Non-Designer”™s Design Book ““ Explains the fundamental principles of graphic design and typography. Whether you”™re designing a website, business card or flyer. This book explains how to make it look visually captivating ““ in plain easy.
- Picture Perfect Practice ““ A fantastic book on composition, that although is written for photographers, applies equally to cg art.
Latest posts by Chris Michaels (see all)
- What to Ask After An Offer of Representation (by an Agent) - September 1, 2017
- Learnings from Comicpalooza - August 18, 2017
- Resources for Educational Storytelling - August 1, 2017